The reworking of Tartarus is probably one of the best things they did in this game. It's still 250+ floors and still takes a long time to traverse, but they added enough to make it more interesting. The monad doors were a nice addition as were the silly gigantic golden hand dudes. In terms of difficulty, it's hard for me to judge since I've played these games so much, but the first 3/4 of Tartarus seemed about on par with FES. For the last bit they definitely lowered the frequency on seeing insta-death spells, which is a good thing since those wore out their welcome extremely quickly in FES.As an aside, the graphical update to Tartarus rules. That last black and white section of it looks incredibly good. If you actually go back to FES and look you'll see that each section's aesthetic is kind of still there but in Reload they just aren't all square-based since this isn't a PS2 game anymore.
The bosses largely seemed the same as in FES. Most of them seemed about the same in terms of difficulty. They did rebalance my mortal enemy the roulette wheel boss a bit, which is a good thing since that boss was infuriating in FES as it could randomly team wipe you, forcing you to redo like 10 minutes of pre-fight dialog scenes and a whole school day. I can't judge the difficulty of Nyx since my party was over-levelled for that fight by a lot and I cruised through it. It did appear they got rid of the bullshit team wipe capability that boss had where they would give themself an extra action, give the whole party the fear status effect, then ghastly wail your entire party to death in a single turn all with no counter-play possible. Though the boss could still charm your team so the potential for the boss to be fully healed is still there. I did find it interesting they kept the "Burn My Dread" reprisal for the final section of Nyx even though that song isn't present in the game otherwise. I do wish they could have worked that song into the game somehow beyond it being there for a fraction of a second in the intro video.
One of the most notable improvements they made to the later part of the game is everything related to Aigis. In the old game, after Aigis is brought back repaired, it's mentioned that she's improved, etc. but it's not all that noticeable outside of her S-link and a few of her dialog sequences. In this game, improved Aigis is almost a different character. Her line deliveries are universally completely different and her character art is updated to give her a bunch of different expressions so that she matches all the people. They went out of their way to emphasize how much Aigis has changed and it works really well.
Another late game thing I noticed is that they did an excellent job with how the city deteriorates in the last month and a bit. In FES, they added all of the cult pamphlets, posters, and garbage but a lot of the environments looked fairly similar otherwise. In this version, they completely change the colour tone and lighting of the entire city in a way that makes it feel cold and soulless. Even in December before things truly start to get bad, more litter starts showing up and the city gets the vibe that something isn't right. It was a nice touch.
I do appreciate that they didn't touch the ending in any way. Same with the music during the credits. This section is iconic to me and having it changed at all would have not been great. The credits song is one of my favourites in the whole game so I would have been bummed if they changed it.
Also, the post-game updated main menu is such a nice touch. It's got that little piano refrain found in all of the music from the last month. They didn't have to do this but they did and it's great.
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