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aktivity

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@cikame said:

So it sure sounds like everyone on this podcast would sacrifice their child for humanity?

Right? I found it so weird how everyone just took for granted the "right" choice is to sacrifice someone you deeply care about for maybe saving humanity. A moral stand they themselves when put in that situation are unlikely to take. The choice to save Ellie was to me one of the most human moments of TLOU 1.

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aktivity

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Edited By aktivity

I cannot get into these new faces, they somehow look better and worse at the same time. And the lip syncing looks way off.

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@brad said:

@zoofame: Nvidia is, as I said, a corporation worth nearly 170 billion dollars. Geforce Now is a service that itself stands to become worth hundreds of millions or billions if it takes off. The service is worthless without games, yet you think they should be able to build a business of that scale and value without making arrangements with the creators of the games they build it on, especially creators like Hinterland who are surely a tiny fraction of their size?

This isn't between you and the developers of the games you bought, it's between those developers and Nvidia. A company of that size can and should make appropriate agreements with the people whose work they're harnessing for their own purposes, without end users ever knowing the difference. I'll also note Nvidia's polite compliance with every company who's contested this issue should tell you how little leverage they have in this situation.

Rather than saying the service is worthless without games, it would be more accurate to say the service would be worthless without the consumers library. Which makes this not only an issue between devs and Nvidia, but also the gamers making use of that service. For the devs and Nvidia it's about money, but for us the gamers it strikes at the subject of the erosion of ownership. Should devs also have to take a cut when Razer puts out the pc handheld they've been working on? After-all it's a worthless machine without the users games library.

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@undeadpool: To be fair Seth was making some of his trademark jokes during that first season, so the marketing wasn't completely undeserved. Getting things like Beyoncé jokes in the context of that show felt bizarre. Thankfully it got way better in the second season.

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Edited By aktivity

@nephrahim: Dude, did you watch the whole thing? Alex asked for feedback on this. Besides anyone who cared about ME3 already played or spoiled themselves on this years ago.

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Tali is best girl. I say bring her back

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I haven't cared about GTA since San Andreas, but I really liked RDR. But boy, almost none of the things they mentioned got me hyped for RDR2. If anything some of the mechanics they mentioned made me lose a little interest.

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@dan_citi said:

@thepotatoman: yeah, I've not finished the game but it is as basic as modern stealth games get so far for me.

also all of the classes in Borderlands 1 were kind of awful besides the soldier turret dude being good and the sniper lady was OK. 2 had muuuuch better variety overall especially after all the DLC. I mean, there wasn't a overpowered turret anymore that numbed the difficulty away, but the gameplay was definitely more varied and interesting. The problem with 2 is that starting a new character was pretty excruciating overall as the opening parts of that game are very boring and dragged out (tried not to use a glacial pun) and really needed a "skip me ahead at least 90 minutes" button.

Siren was also super OP in Borderlands 1. I've tried to finish B2 multiple times, but I just can't make it past the first 1-2 hours of that game. I get really bored and nothing hooks me.

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What is this game? I'm fine with all the gameplay changes, as much as I liked this series the combat stuff was always busted. But man am I not into all this supernatural stuff. This just isn't what I kept coming back to these games for.

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I see there are people with fine taste in these comments. ME1 is indeed the superior choice.
In terms of story it's ME1>ME2>ME3. But for combat I would go ME3>ME1>ME2.