Most of the highlight games for the 3DS are JRPG-ish or anime-ish in some way and such titles don't really seem to attract most of the Giantbomb crew.
Yeah, this is a fair point. The 3DS library was actually veering really close to the Vita library, in terms of just being video-game-ass video games. Notably, during that email question about favourite 3DS games, none of them mentioned any Fire Emblem games, which had quite the renaissance on 3DS. Also in a recent Bombcast where Jeff started mentioning that the Switch only has 2 really good games (Breath of the Wild, Mario Odyssey), the only counterpoint anyone mentions is Animal Crossing, and no one even mentioned last year's Fire Emblem on Switch :(
Back to 3DS. It's kinda fucked how almost no 3DS games used the dual screens in anything resembling an innovative way anymore. Very few games even used the touch screen much, since they seemed to want to assume the user was keeping their eyes glued to the 3D top screen. Stylus controls were almost never the primary user input, except on a few carryover series (Professor Layton, etc.) and some tapping-based rhythm games. 3DS has the dual screens and bottom touch screen almost out of obligation, but it seemed very few developers had any new ideas for it or felt like using it.
So anyway, yes, I think there's a pretty distinct generational difference between DS and 3DS games, both graphically but also the entire game design ethos.
Log in to comment