Unprofessional Fridays 05/31/24
Unprofessional Fridays
State of Play 05/30/24
We Talk Over
#242 - GS3XL
GameSpot After Dark
118 | Hit the Bee Button.mp3
Voicemail Dump Truck
The Community Spotlight 2024.06.01
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Community Spotlight 2024.05.18
Location »
Gibdos are mummy-like enemies from the Legend of Zelda series.
Gold Skulltula are rare metallic variation of wall crawling Skullwalltula. They usually appear only at night. They can also be found by introducing bugs into soft soil spots. When killed, they drop a collectible object, of which there are 100 in total. These tokens are the key to breaking the curse on the House of Skulltula, and earn the player rewards.
More commonly known as a "time loop", these games feature events that force the players through the cycle of repeating one (or a few) day(s). This is often presented as the result of time travel or other strange phenomena.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humanoid elfish race starring in the Legend of Zelda games. Link, for instance, is a Hylian.
A large fish said to live in the lakes of Hyrule.
A Hyrulian is any race of beings within Hyrule. They appear in the Legend of Zelda Franchise.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The Kikwi are a race of creatures in The Legend of Zelda: Skyward Sword. They live in Faron Woods.
Like Likes have been around ever since the first game in the Legend of Zelda series. They will eat Link's shield if they manage to swallow him. Widely recognized for the "Mmmmmmm" noise they make when they sense a delicious shield nearby.
Lizalfos are anthropomorphic lizard enemies in the Legend of Zelda series. They always carry a sword and some varieties also use shields.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Loftwings are bird-like creatures that feature heavily in The Legend of Zelda: Skyword Sword.
The meter which is used to gauge how much power there is left to use magic abilities.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The Minish are a race of very small elvish like creatures. They made a powerful sword called the Picori Blade.
Developers may copy and mirror existing maps or courses in a game to add replayability and longevity to a game.
Moblins are humanoid, bulldog-like monsters from the Legend of Zelda series. They are a very common enemy that usually reside in the forest.
Animals that can be ridden by players to get around faster.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
Poes are ghost-like enemies in the Legend of Zelda series. They often look different in the various games they appear in, but they are always depicted as floating spectral creatures carrying a lamp.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment