https://www.ioi.dk/hitman-3-road-to-freelancer/
They'll have more info on October 27 and a closed beta in November, only for Steam users (I'm on PS5, so out of luck there).
I'd hoped this would be out before next year, but maybe it's best that they took their time with it. I'm hoping that this is the thing that can really rope me back into Hitman. I love the franchise, but when you've attained max mastery on every map there's not much reason to keep playing. A dynamic mode like Freelancer may just be exactly what the game needs.
I say that because the fact that Hitman has never had any real economy or roguelite elements leads to you playing it a certain way that doesn't necessarily fit amazingly well with the idea of a contract killer. I was always playing the game either to complete challenges for level mastery, or trying to get a perfect silent assassin ranking. But with this new mode being about building up money and equipment and safehouse upgrades for future hits, I have a feeling the focus will be more on doing whatever works--and doing it quickly--with less worrying about getting the hit done flawlessly or in a particular fashion. I think I may just be shooting people in the head and running a lot more than I ever have, which for me is an exciting prospect.
And now begins the three-and-a-half month wait.
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