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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Small, pet-like creatures able to be raised, raced and entered into battles by the player in various Sonic games. They also appeared in the Mario and Sonic series as audience members.
Leaping fish-bot foes of Sonic the Hedgehog.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A crab-like robot that fires energy orbs from its claws. Crabmeat is a recurring enemy in the Sonic the Hedgehog series.
Flickys are a fictional bird species found in the Sonic universe.
An extremely common Badnik in the Sonic the Hedgehog games, and likely the first one players faced in many games.
These are games you don't need a console to play. You plug in a controller to the TV and you're ready to play.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
First introduced in Sonic the Hedgehog 2, this attack has been in almost every Sonic game since.
Super Speed is the ability for a character to travel at speeds normally unattainable by regular humans. Super speed can be a stock super power by characters such as the Flash & Sonic the Hedgehog, or a technologically enhanced ability like Nomad in Crysis.
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