Overview
Donkey Konga 3: Tabe-houdai! Haru Mogitate 50 Kyoku is a music/rhythm game developed by Namco and published by Nintendo in Japan for the GameCube in 2005. Donkey Konga 3 is the third in the Donkey Konga series and contains the largest number of songs in the series.
Gameplay
The gameplay in Donkey Konga 3 is similar to that of the previous games in the series. There is a lane for each player which the notes stream by from the right to the left. On the far most left side of each players lane is a clear outline of a circle, when the notes reach this spot that is when the action must be performed. Sometimes these notes are also extended into a long stretched out note. When these come down the lane the player must repeatedly hit the indicated note until the end of the stretched out note.
There are various types of notes that will come down the lane:
- Yellow Note - The yellow note is filled in on the left half. When this note comes down the lane the player must hit the left side bongo.
- Red Note - The red note is filled in on the right side half. When this note comes down the lane the player must hit the right side bongo.
- Pink Note - The Pink note is completely filled in. When the pink note comes down the lane the player must hit both bongos at the same time.
- Star Burst - The star burst note indicates a clap. When this symbol comes down the lane the player must clap their hands.
Gameplay Modes
Story
The progression mode of the game. The story mode can be played either single player or multiplayer with another human player or computer player. There are three different difficulty levels to choose from: Easy, Medium, and Hard. Each of these three difficulty levels can also be played in shuffle mode, which will play the songs with randomized patterns.
Battle
Battle mode is the two player mode in which both players compete to get the highest score. There are various power-up style items that will scroll by that will hurt the opponents score or help the player who gets them. At the end of the battle mode the two players will play a game of Rock, Paper, Scissors. Whichever player wins the game of Rock, Paper, Scissors will gain 5,000 points to the total.
- POW Block - If the POW Block is hit close enough for a "great", the opponents score will become 0. If the POW Block is hit for an "Ok" the opponents score will be reduced by 90%. If the player hits the POW Block with a "Bad" or misses it completely then the POW Block will do nothing.
- Star Fox Cards - When a set of the Star Fox Cards appears for a player there will also be a barrel with the word stop on it. When a stop barrel is hit the player will receive one of the Star Fox Cards. When the barrel is hit the accuracy of the hit will determine the card received. If the three cards are a match then the player will receive a large point bonus.
Challenge
In Challenge Mode the goal is to get through a set number of songs without losing. There are multiple difficulty levels with varying amounts of songs to be played through. As the player progresses through a set the songs will increase in difficulty. The player will receive a small amount of their meter refilled in between songs.
Famicom
After a set amount of gold and silver medals have been obtained in the story mode then Famicom mode is unlocked. Famicom mode contains songs from Nintendo and Namco Famicom games. There is no difficulty choice in Famicom mode. Famicom mode can be played either single player or two player. Famicom mode also supports the shuffle mode.
Trial
Trial mode is another mode that will be unlocked after a set number of gold or silver medals. In trial mode the player must pay some of the coins earned in the story mode. Once paid a random challenge will be played. While playing in trial mode there are skull barrels that if hit will cause a failure immediately. The prize for completing a trial is a chance to play a memory card matching game. Trial mode can be played either single player or two player. There are three different difficulties that can be chosen in Trial mode: Cheap ($100), Moderate ($200), and Expensive ($300). There are six different trials that can be played.
- POW - In the POW trial the goal is to hit the POW blocks with a "Great" hit as they scroll by.
- Tramp - The Tramp trial is basically the Star Fox matching game. Winning this trial will allow the player to play the memory matching game 2 times.
- Claps - In the Claps trial the goal is to get either 100, 200, or 300 claps during the designated song. Only the clap hits will count towards finishing this trial. A win in Claps will award the player 2 chances at playing the memory card game.
- Points - In the Points trial the goal is to attain a certain point amount that is set before the song starts. The number shown on the screen will be a single digit number, which is then multiplied by 10,000 to calculate the goal score. If this trial is won then 2 chances at the memory card game are awarded.
- Beats - The goal in Beats is simple, attain the set number of beats in the song to win.
- Combo - In the Combo trial the goal is to attain a certain number of hits in succession without missing or getting a bad hit. There are goals of 50, 100, or 150 hit combos depending on the difficulty played.
Rhythm Banana
In Rhythm Banana mode the player must give the banana tree combo points. Combo points are attained in the story mode by successfully completing combos. Once the player has collected and given the banana tree 100 combos the banana mini game can be played. If the player has given the banana tree 1,000 or more combos then the banana mini game can be played at any time without giving any more bananas.
Concert
In this mode there are blue circles around some of the notes, and if they are hit the player will hear a round of applause. At the end of a song in Concert mode the player will be awarded money based on their performance. In order to play songs in Concert mode the player must have already unlocked them in Story mode.
Ad-Lib Place
Ad-Lib Place is the no fail mode of Donkey Konga 3. In Ad-Lib Place the player can play any song, but will get no rewards for doing well.
Non Gameplay Modes
Museum
Museum mode is where the player would go in order to see rankings and items unlocked. There are three sub-sections in the museum.
- Request Rankings - Request Rankings is to see how many times the player has played any given song in any of the modes.
- Face Collection - This is the location to see what faces have been unlocked for use in the high score screen.
- Funky News - This is where all the Funky's Tips that have been unlocked can be viewed.
Shopping Mall
The shopping mall is the place to go for purchasing new items. There are only two sub-menus in the Shopping Mall.
- Bongo Sounds - Here is where new sounds for the bongos can be purchased. The sounds will play in place of the normal bongo sounds while playing a song.
- Records - This is where new expert difficulty songs can be purchased.
Track Listing
- Hana - By Orange Range
- Start (Detective Boy Conan Opening Theme) - By Rine Aiuchi
- Locolotion - By Orange Range
- GO!!! (Naruto Opening Theme 4) - By FLOW
- Bingo (Classic Children's Song)
- Aine Kuraine Nahato Mujiku - By Mozart
- Kochira * Mona’s Pizza - From Wario Ware Twisted!
- Donkey’s Groove - Donkey Konga 3 Theme
- Touch (Touch Opening Theme) - By Iwasaki Yoshimi
- Mezase Pokémon Master (Pokemon Opening Theme) - By Rika Matsumoto
- Fire Emblem TV Commercial Theme
- Yodel Tabe Houdai
- Super Mario Bros. Chijou Theme
- Balloon Fight Theme
- Dr. Mario Theme
- Donkey Kong Theme
- Ice Climber Theme
- Galaxian Theme
- Rolling Thunder Theme
- Dragon Buster Theme
- Star Luster Theme
- Yokai Douchuuki Theme
- Family Circuit Theme
- Mappy Kids Theme
- Metro-Cross Theme
- Happy Days - By Ai Otsuka
- Seishun Kyousou Kyoku (Naruto Opening Theme 5) - By Sambomaster
- Rewrite (Full Metal Alchemist Opening Theme) - By Asian Kung-Fu Generation
- Kore Ga Watashi no Ikiru Michi - By Puffy Ami Yumi
- La Cucaracha
- The Entertainer - By Scott Joplin
- Jungle Beat - Donkey Kong Jungle Beat Theme
- Banana Tengoku
- Cha-la Head Cha-la (Dragonball Z Opening Theme) - By Hironobu Kageyama
- Katamari on the Rocks - From Katamari Damacy
- Do, re, mi, fa Daijoubu - Hajimete no Otsukai Theme
- Matsuken Samba II - By Ken Matsudaira
- Zelda no Densetsu - From Legend of Zelda Famicom Disk
- Hoshi no Kirby Yume No Izumi No Monogatari - From Kirby's Adventure
- Super Mario Bros. Underwater Theme
- Donkey Kong Jr. Theme
- Clu Clu Land Theme
- Dig Dug Theme
- Mappy Theme
- Dig Dug 2 Theme
- Battle City Theme
- Pac-Land Theme
- Family Jockey Theme
- Final Lap Theme
- Valkyrie no Bouken theme
- Baka Survivor (Bobobo Bobobobo Opening Theme) - By Ulfuls
- ignited (Gundam Seed Opening Theme) - By T.M. Revolution
- Kimi ni Bump - By Ketsumeishi
- Tomorrow - By Mayo Okamoto
- William Tell Overture
- Super Smash Brothers DX Theme
- Star Fox - From Star Fox Assault
- Ashita ni Nattara - From Donkey Kong
- Ora wa Ninki Mono - Crayon Shin Chan Opening
- Kite Kite Atashinchi - Atashinchi ending theme
- Iiyudana
- Donkey Konga - NES style Donkey Konga Theme
- Super Mario Bros. 3 Theme
- Parthena no Kagami - From Kid Icarus
- Galaga Theme
- Xevious Theme
- Tower of Druaga Theme
- Sky Kid Theme
- Genpei ToumaDen Theme
- Warpman
- Mappy Land Theme
- The Quest of Ki Theme
- Babel No Tou Theme
Log in to comment